As an Associate Design Director, you will support the Design Director in driving the execution, alignment, and day-to-day coordination of the project's design vision across pillars and disciplines. You will act as a key operational and creative partner, helping ensure design decisions, priorities, and follow-through remain consistent across the project.
Responsibilities
Support the Design Director in driving the execution, alignment, and day-to-day coordination of the project's design vision across pillars and disciplines; Partner closely with the Design Director to define the architecture of shared systems at the intersection of design and programming, including the creator-facing UGC API; Support the execution and communication of the gameplay systems and player experience; Maintain visibility across multiple pillars, strike teams, and cross-disciplinary initiatives; Help drive follow-up, coordination, and resolution of cross-team design topics and dependencies; Support design decision-making on gameplay systems, player experience, workflows, and feature implementation; Collaborate closely with Production, Engineering, Art, UX, Animation, Audio, and other disciplines; Help identify risks, blockers, communication gaps, and production challenges; Mentor and support designers across the team by providing feedback, guidance, and design oversight; Ensure documentation, communication, and design intentions remain clear and actionable across teams; Contribute to reviews, playtests, iteration, and feature evaluations; Help maintain consistency between long-term vision, short-term priorities, and day-to-day execution
Requirements
Demonstrated experience defining system architectures at the intersection of design and programming, translating complex needs into clear abstractions, reusable building blocks, and well-defined interfaces; Strong understanding of modularity, abstraction, and composition, with the ability to explain architectural decisions and tradeoffs to designers and engineers; Strong experience in game design on AAA or high-quality indie productions; Experience leading or coordinating multidisciplinary teams or large gameplay initiatives; Strong understanding of gameplay systems, player experience, progression, systemic design, and production realities; Strong organizational and communication skills, with the ability to align multiple teams and stakeholders; Ability to balance creative vision with practical production constraints and technical feasibility; Strong knowledge of Unreal Engine 5 and Blueprint scripting workflows; Comfortable operating across multiple gameplay domains, features, and team structures; Experience collaborating closely with Design, Production, Engineering, Art, and UX leadership; Ability to make informed moment-to-moment decisions while maintaining alignment with broader project goals; Must be willing to work in the Montreal office a minimum of 4 days a week; Must be willing to work overtime when required, in accordance with Quebec labor standards; Must be legally authorized to work in Canada; Must be willing to travel for work-related business, if necessary
Nice to have
Experience with UGC systems, sandbox gameplay, live services, or player-driven experiences; Strong systems design sensibilities and understanding of emergent gameplay; Experience supporting feature teams, strike teams, or horizontal cross-project initiatives; Experience designing creator tools, scripting interfaces, APIs, or frameworks used by others to build gameplay experiences; Experience reviewing implementation quality and ensuring consistency across multiple gameplay features; Strong problem-solving skills and ability to navigate ambiguity in fast-moving production environments; Interest in iterative development, rapid prototyping, and collaborative creative workflows